![]() The other factor is how SL handles level of details. Unfortunately, the skill level of SL content creators - even those who regard themselves as professionals and make a living here - tend to be quite low compared to what you generally find in the 3D industry so most of the content is very poorly optimized. That means that optimization is even more important here than anywhere else. ![]() One is that SL scenes tend to be far more crowded with content than games scenes and such and people still want and tend to expect the same level of performance. ![]() But if you have modelling experience from other environments and not Second Life, there are two special factors you need to be aware of. Yes that is the same with any program employing a render engine.
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